Ghost Trail
Bring your characters to life with dynamic afterimage trails that amplify speed, impact, and style. Perfect for dashes, attacks, and fast movement.
✅ Requirements:- Unity 6.3 or newer
- Universal Render Pipeline (URP)
- A character with at least one SkinnedMeshRenderer
- First Person + Third Person | Character Controllers (for testing)
💎 Features- Ghost-Mesh Afterimage - fading silhouettes that follow character motion.
- Spark Bursts - edge-detected particles for sharp impact accents.
- Bone/Limb Trails - glowing streaks on arms, weapons, or custom bones.
- Fade + Gradient - control trail timing with curves and optional color-over-lifetime.
- Dissolve Burnout - shader effect for stylish trail endings.
⭐ Why Use Ghost Trail?- Cinematic polish for fast-paced gameplay.
- Flexible customization for both subtle and flashy styles.
- Optimized performance for URP projects.
- Quick setup with window editor and inspector controls.
🛠️ Support
Website: https://forgehorizon.blogspot.com/Email: forgehorizon1989@gmail.comDiscord: https://discord.gg/KFWDBp7YCe
Superhero Pro
Superhero Pro extends Unity’s Starter Assets - Third Person Controller with superhero-inspired abilities. Designed for Unity 6 and URP, it integrates with the Input System and animation workflow, providing a customizable toolkit for fast, dynamic gameplay.
✅ Requirements:- Unity 6.3 or newer
- Universal Render Pipeline (URP)
- Cinemachine 3.1.7 or newer
- Animation Rigging
- Post Processing
💎 Features:- Flight Mechanics - Smooth 3D aerial navigation.
- Heat Vision - Laser eye attack mechanic.
- Flash Run - High-speed ground sprint ability.
- Lightning Ball - Quick electric projectile with explosive impact.
- Ghost Trail - Visual trail effect during fast movement.
- Enemy AI - Adaptive opponent behaviors.
- Helicopter with Homing Missile – Enemy combat vehicle with guided projectiles.
- Combat System - Melee and ranged fighting framework.
- Auto Lock-On - Intuitive targeting system.
- Health System - Player and enemy damage, recovery, and status tracking.
- Object Lifting - Pick up and move objects.
- Object Destruction - Burn or destroy breakable objects.
- Rescue System - Carry and release rescue NPC.
✅ Input Controls:- W, A, S, D - Locomotion/Flying/Strafe Movement
- W, A, D + Left Shift - Sprint/Jet
- Mouse - Camera Movement
- Space Bar - Jump
- F - Float Toggle
- R - Flash Run Toggle
- Q - Ascend
- E - Descend (Hold for Hard Landing)
- L - Lift/Release Object
- C - Carry/Release Rescue NPC
- B - Fire Lightning Ball
- Left Mouse Click - Punch
- Middle Mouse Click - Auto Lock-On
- Right Mouse Click - Activate Heat Vision (Laser Eyes)
✅ Additional Notes:- Works with the latest version of Starter Assets – Third Person Controller
- Works with compatible flying/combat humanoid animations
- Works with Unity's Input System and supports gamepads
🛠️ Support:
Website: https://forgehorizon.blogspot.com/Email: forgehorizon1989@gmail.comDiscord: https://discord.gg/KFWDBp7YCe
Ghost Trail
Bring your characters to life with dynamic afterimage trails that amplify speed, impact, and style. Perfect for dashes, attacks, and fast movement.
✅ Requirements:
- Unity 6.3 or newer
- Universal Render Pipeline (URP)
- A character with at least one SkinnedMeshRenderer
- First Person + Third Person | Character Controllers (for testing)
💎 Features
- Ghost-Mesh Afterimage - fading silhouettes that follow character motion.
- Spark Bursts - edge-detected particles for sharp impact accents.
- Bone/Limb Trails - glowing streaks on arms, weapons, or custom bones.
- Fade + Gradient - control trail timing with curves and optional color-over-lifetime.
- Dissolve Burnout - shader effect for stylish trail endings.
⭐ Why Use Ghost Trail?
- Cinematic polish for fast-paced gameplay.
- Flexible customization for both subtle and flashy styles.
- Optimized performance for URP projects.
- Quick setup with window editor and inspector controls.
🛠️ Support
Website: https://forgehorizon.blogspot.com/
Email: forgehorizon1989@gmail.com
Discord: https://discord.gg/KFWDBp7YCe
Superhero Pro
Superhero Pro extends Unity’s Starter Assets - Third Person Controller with superhero-inspired abilities. Designed for Unity 6 and URP, it integrates with the Input System and animation workflow, providing a customizable toolkit for fast, dynamic gameplay.
✅ Requirements:
- Unity 6.3 or newer
- Universal Render Pipeline (URP)
- Cinemachine 3.1.7 or newer
- Animation Rigging
- Post Processing
💎 Features:
- Flight Mechanics - Smooth 3D aerial navigation.
- Heat Vision - Laser eye attack mechanic.
- Flash Run - High-speed ground sprint ability.
- Lightning Ball - Quick electric projectile with explosive impact.
- Ghost Trail - Visual trail effect during fast movement.
- Enemy AI - Adaptive opponent behaviors.
- Helicopter with Homing Missile – Enemy combat vehicle with guided projectiles.
- Combat System - Melee and ranged fighting framework.
- Auto Lock-On - Intuitive targeting system.
- Health System - Player and enemy damage, recovery, and status tracking.
- Object Lifting - Pick up and move objects.
- Object Destruction - Burn or destroy breakable objects.
- Rescue System - Carry and release rescue NPC.
✅ Input Controls:
- W, A, S, D - Locomotion/Flying/Strafe Movement
- W, A, D + Left Shift - Sprint/Jet
- Mouse - Camera Movement
- Space Bar - Jump
- F - Float Toggle
- R - Flash Run Toggle
- Q - Ascend
- E - Descend (Hold for Hard Landing)
- L - Lift/Release Object
- C - Carry/Release Rescue NPC
- B - Fire Lightning Ball
- Left Mouse Click - Punch
- Middle Mouse Click - Auto Lock-On
- Right Mouse Click - Activate Heat Vision (Laser Eyes)
✅ Additional Notes:
- Works with the latest version of Starter Assets – Third Person Controller
- Works with compatible flying/combat humanoid animations
- Works with Unity's Input System and supports gamepads
🛠️ Support:
Website: https://forgehorizon.blogspot.com/
Email: forgehorizon1989@gmail.com
Discord: https://discord.gg/KFWDBp7YCe
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